Diablo II Characters: The Barbarian
Diablo II Characters

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Diablo II: The Barbarian


The Barbarian is a member of any of several tribes on the fringes of civilization, and he refuses the influence of those he sees as soft and weak. Ceaseless clan warfare and the constant struggle to survive in the hostile wilderness are reflected in the Barbarian's sturdy and powerful frame. Though perhaps lacking the sophistication of city folk, the Barbarian has an acute awareness of his surroundings. Because of his shamanistic belief in the animal powers with whom he identifies, the Barbarian is sometimes associated with stories of lycanthropy. In fact, he believes he can call upon the totemic animal spirits to infuse him with supernormal strengths and abilities, but these only work to improve his already superb battle-tactics.

Being a hand-to-hand specialist he's going to need to watch his health and keep a plentiful stock of health potions.  Luckily he possesses 'Find Health Potion' {level one skill} and this will aid him in successfully harvesting a superior health potion from the body of a slain monster.  And at higher levels, if he does go charging into a situation he's not ready to handle he has a  leap skill that will enable him to jump over the pack and into safety.  From there he's more than capable of putting some distance between himself and his opponents as he has the highest amount of stamina and can run for a good old distance before needing to rest to replenish.

To enhance his Combat Skills he has near-on an entire tree dedicated to Combat Masteries. All are Clvl six and below and is the only section of any tree that does not have prerequisites.  So basically the first skill point you get you can allot it to any of the six masteries to improve whichever weapon he is using at that time.  All masteries are passive so do not need activating, as soon as a single point has been added he will begin to enjoy increased proficiency in that area as they become intrinsic to his character.  The more points, the more of a master he becomes in that particular weapon.  So a bit of a 'Daniel my son' element there.

Whilst it appears he will not be experiencing too many problems in the early stages of the game he is not going to be able to display as much bravado in later levels where he'll come up against the serious magic-casting monsters.  He'll need to watch his resistances as he doesn't really specialize in long-ranged attacks as you'd expect so the chances of him being successfully hit by a spell-caster when going toe-to-toe are touching 100%.   Also his 'Natural Resistance' skill doesn't become available until he's reached Clvl 30.  The long-ranged attacks that have been confirmed are 'Double Throw' in Combat Skills and of course his 'Throwing Mastery'.  However points can't be added to the former until he reaches a Clvl of 12.  His starting strength is the highest of all the characters so finding some heavy duty armor ASAP will be his own personal quest. 

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